![simcity 2000 subway simcity 2000 subway](https://i.ytimg.com/vi/OyywCbMoWDo/hqdefault.jpg)
Yeah well, a SimCity has to be included, so why not the one that isn’t necessarily the best, but has the fondest memories attached to it? It’s limited by modern standards, but still great fun.Like many Gen Y-ers, my youth before the arrival of the 56K modem was spent on watching endless hours of Road Rules, catering to every physiological need of a tamagotchi that lived within the confines of a 1×1″ pixelated screen, and of course, fulfilling my mayoral duties in SimCity 2000. More survival than city builder, RimWorld nonetheless bags a place in this list of recommended-alikes in one part because it’s brilliant, and another part to remind me to give it a proper entry in the mag's Now playing pages. It’s no Cities: Skylines, but it’s great fun in its own right – and well-suited to mobile. But what can you do? You could also try.Ī city builder that was so good on mobile it bagged itself a port to PC. I still haven’t got it right.īut the relaxation felt through the simple act of floating through a city of my own creation – one that’s organically grown into districts before my very eyes, one that I almost ruined by turning the entire downtown financial sector into a theatre district – and plotting out a route for number 34 is just lovely.Īdmittedly, it’s backed up by some serious frustration about how bad I am at planning roads, intersections, and placement of freeway off-ramps. Public transport is required to get your people around the mini world you’ve created, and bus (and train, tram, etc) routes have to be plotted out to get commuters from home to work and back again. The complexity of Skylines’ simulation isn’t so much that it’s hard to play in any way, but there is depth to things beyond what you might initially expect – more so if you really want to run an efficient ship. I still didn’t expect that need for control to manifest itself in the form of bus routes, though. It’s fun to adopt the mentality of the British Empire at times, sure, but with no real breakdown of goals beyond that endless stretching, it does feel a bit aimless after a while.īut the beret of True Opinion is in its protective case this is just me, playing a game, because the world’s gone a bit wonky and I want to exercise some control over things. For another, you’re just sort of playing it, without any real goals beyond expansion in mind. This is another one of those situations where, were I to don my reviewer’s beret, I would be sneering cynically at elements of the game.įor one, I’m playing it on Switch, which regularly chugs worse than that aforementioned freeway choke point.
SIMCITY 2000 SUBWAY SERIES
Yep, it’s Cities: Skylines – Colossal Order’s fantastic SimCity-alike that grabbed the baton from Maxis’ once-great series and ran like hell with it. Oh, and accidentally flooding another part of that same freeway when building a hydropower dam in a place it really shouldn’t have gone. And train routes, and subway routes, and trying to re-route traffic so it didn’t snarl up when people came into my metropolis off the freeway.